Analysis and Synthesis for Pyramid Based Textures

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Date

2005-02-02

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Publisher

INFLIBNET Centre

Abstract

This paper describes a method for synthesizing images that match the texture appearance of a given digitized sample. This synthesis is completely automatic and requires only the “target” texture as input. It allows generation of as much texture as desired so that any object can be covered. It can be used to produce solid textures for creating textured 3-d objects without the distortions inherent in texture mapping. It can also be used to synthesize texture mixtures, images that look a bit like each of several digitized samples. The approach is based on a model of human texture perception, and has potential to be a practically useful tool for graphics applications.

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Keywords

Image Processing, Texture Analysis, Texture Sysnthesis, Graphic Analysis

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